Development

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Software in Space: The Computers That Made Apollo Missions Possible

Software in Space: The Computers That Made Apollo Missions Possible

When you think of the Apollo missions, you think first of brave astronauts, facing the unknown and exploring territory humans had never seen before. But without the heroes down on Earth creating the software necessary to blast off, humans would have never seen outer space. The space race coincided with a boom in digital technology that boosted the human race into the stratosphere and beyond.

Computers in the 1960s were nothing like the handheld supercomputers we have today. Back then, computers took up entire rooms, and their output was always printed out. A minicomputer would cost more than $100,000 and weighed more than 1,500 pounds. Coding was done entirely with punch cards, a method that has completely disappeared today.

In the 1960s, people who worked in software development were also called computers. This work was often assigned to women, as computing was thought of as similar to clerical work like typing or filing. These computers would compile and process the data as it printed from the machines and do calculations of things such as the lift and drag on spacecraft wings. This type of work was incredibly math-heavy and was essential to the space program. For the space race, these women had to solve incredibly difficult problems and ensure that the spacecraft made it safely to its destination.

The Apollo missions were powered by the Apollo Guidance Computer (AGC), which was used in pairs: one on the command module and the other on the lunar module. The AGC had about 64 KB of memory and 0.04 MHz in processing power. This is exponentially less than the amounts on the average desktop computer today! The computer’s job was to monitor every single part of the ship and be the guidance system. It was considered compact for the time, weighing about 140 pounds. Pushing the size as small as possible required incredible leaps forward in technology, such as integrated circuits.

Many programming languages today are very high-level, meaning that they are more or less readable by human eyes and use English words. On the other hand, the AGC was written in assembly language. With this method, the coding manipulated the bits on the circuits directly. The code was full of comments, explaining what each piece did, the history of its (development), and/or why it was written the way it was. Some of the code even contained interesting cultural references. For example, the ignition routine is called BURN_BABY_BURN in reference to the LA riots of 1965 and a local DJ’s catchphrase.

Struggling to conquer challenges thought impossible to surmount is how technology progresses, and that’s exactly what happened with the Apollo missions. Computers were huge, bulky, and definitely not cut out to be shot into space. To make space flight possible, the engineers had to push themselves to make computers smaller, faster, and easier to use; the astronauts certainly couldn’t be punching cards in space. The computer had to communicate in real time as it guided the ship and the astronauts. All of these challenges pushed technology beyond what we knew was possible.

DIGITAL STRATEGY + DESIGN

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